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Topsoil

ROLE
My role involved ensuring all visual assets, including plants, soil tiles, and interface elements, were successfully imported into the game engine while maintaining high quality and optimizing performance. I also had the opportunity to work on the puzzle board art, which was both a challenging and exciting aspect of the project.
LEARNINGS
This is one of several Phaser projects I have worked on. Our goal was to preserve the zen-like vibe of the original game. At first glance, the game seemed simple and straightforward, but as we began production, we discovered the complexities of the puzzle board. It became an iterative yet enjoyable development process.
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