Kingsman: The Secret Service Game

ROLE
I assumed the roles of a 3D artist and technical artist. My responsibilities encompassed modeling color-coded 3D environments and implementing them into Unity. I crafted dynamic environment animations within the Unity engine, designed character visual effects (VFX), animated props, and extensively worked on game optimization and FPS improvement processes across targeted platforms.
LEARNINGS
Kingsman: The Secret Service Game was my first IP-based game, which led me to an understanding of maintaining the core brand value while working on its subsidiary product. All the content created always adhered to the base story, and the art was consistently maintained without altering the brand identity.
As a technical artist, my major challenge was to ensure the game ran smoothly on devices with low-end configurations without affecting the FPS and compromising the overall quality of the game. With the assistance of incredible programmers and artists, I was able to achieve this goal. I had the opportunity to apply my theoretical knowledge of the Unity Engine to deliver an exceptional gaming experience.
