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POLYMATCH & BLOCKDROP

ROLE

Role: I played multiple roles in these two projects. I was involved into understanding client's requirements and creating art, worked with programmers to address the art implementation issues in the Phaser Engine.

https://gamesnacks.com/games/4h72h3ha1dnh0

https://gamesnacks.com/games/51vi4vae20f8o

LEARNINGS

Polymatch and Blockdrop: Both games featured simple art, limited color palette, VFX, and animation. However, addressing pixelation issues on various devices in both landscape and portrait modes became a challenging adventure of iterations. The lesson learned was that regardless of a game's size, each one presents its unique challenges, ultimately transforming the development process into a valuable experience.

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